So, you know from Part 1 of this series that I’ve been dying to start a new creative project, but haven’t wanted to start anything new that would take me away from my daughter at this juncture in her life. Probably you can all see where this is going, but if you don’t, I’d love to help you out with an official announcement:
I’m helping my daughter start her own game company.
Is that cool or what? Well, we certainly think it is. And we’re betting that its going to be loads of fun. I mean, even the basic tasks of prototyping, product testing, and refining are made up of playing games.
How many games will she publish? How far will it go? Will she make any money? Will she keep it and grow it, or sell out to a larger company? I have NO idea, but we’re going to run with it, at least for a little while. At least for three or four games. Two will launch together out the gate. A third will follow almost immediately on its heels. There’s a fourth that we’d like to follow with, but there’s plenty of art that needs to be created for that one, so it might take a bit of production time. The fifth we have in development is our favorite, but it will require a lot of art. Oh, so much art. And with mostly just me working on the art in my free time… well… let’s just hope Game Four is ready by the 4th quarter of 2014. I’d be sweating the timeline for sure if it wasn’t for the resurrection of the Modbook this past fall. If I can swing things enough to get hold of one this year, perhaps I can speed things along. If all else fails, we have friends in dark places whom we can always call on.
Stick with us, because I’m planning to blog, and let’s be honest, its been almost a decade and a half since I’ve professionally ventured into gaming. We’ll be looking for help from those of you who have knowledge of the creative space in general and especially those in the gaming space who have gone before.